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Rules

Sacred Valor Guild Policies

Membership
Player Relations
Hall of Elders
Treasury and Equipment
Communication
Looting
Disputes
Events
Trade Skills
Removal of Guild Members

 

Membership  Top

  1. Those who wish to join Sacred Valor must first get a guild member to sponser him or her. The sponsor will vouch for the candidate's upstanding character and compatibility with Sacred Valor's principles and beliefs. A candidate of upstanding character is one who:

    • is trustworthy
    • is mindful and respectful of other players, especially to guildmates
    • plays for fun and NOT for the single purpose of acquiring items or experience.

    Choose candidates you wish to sponsor carefully. A bad candidate will reflect poorly on the sponsor's standing with the guild.

  2. Once sponsorship is gained, the candidate must demonstrate these qualities to other members. To properly evaluate candidates, they must adventure with an officer of Sacred Valor for at least 6 hours of game time. These hours may be spread out among and up to 3 individual gaming sessions.

    Former members of SV in good standing are exempt.

  3. If you plan to be away for more than a week, please post on the message board and inform the guild of your planned absence. If we have not heard from you for three straight weeks, you will receive an email asking if you will be coming back to the game and whether you wish to keep your membership in Sacred Valor. You will be given one more week to reply after which, if we still haven't heard from you, you will be placed on a LOA (leave of absence) status for two more weeks before you will be taken out of the roster entirely and considered de-guilded.
Player Relations  Top

  1. Have fun! Always! Never forget that this is a game and most things in the game aren't worth losing friends over.

  2. Extend your help towards your guildmates and other players. If you see a guildmate or another player having trouble, don't be afraid to give a hand!

  3. Never let the pursuit of money, items, skills or levels come between you and a guildmate.

  4. Being flaky is another trait that can give you a bad reputation, for good reason. Breaking a promise or a commitment is rude and inconsiderate and violates the spirit in which the guild was founded on. If the promise was to help somebody or if you've set up an appointment with someone and you can't be there, just give them proper notice. You'll find that canceling is better than just plain flaking out.

  5. Use foul language with discretion. Refrain from using foul language when using any chat channels unless you are are sure those that see the chat will not be offended. Please do not use foul language when posting on message boards.

  6. Harassment of another player, either according to the game rules or the rules of Sacred Valor, will not be tolerated in any shape or form and will be grounds for the immediate and irrevocable discharge from Sacred Valor.

    1. Harassment is defined as the willful, or willful ignorance thereof, disruption of another's game playing experience regardless of the intended beneficiary of your actions or words. Harassment includes, but is not limited to, 'kill-stealing', 'training mobs intentionally', disruption of another's fight or role-play, excessively bad behavior, disruption of events, constant and bothersome /tells for services, money, spells or other such favors.

  7. Members are expected to report any harassment, in game or out-of-game, to an officer or the Guildmaster. The Guildmaster and Hall of Elders will review reported cases of harassment.

    Please remember that your actions reflect on each and every one of us. Your reputation affects the way your guildmates will be treated by others. Be sociable, polite, and courteous to others. If you are asked for services you are able to perform, please take a moment to help out a fellow player.
Hall of Elders  Top

  1. The Hall of Elders is the policy making and disciplinary body of the guild.
  2. Only officers of Sacred Valor may be members of The Hall of Elders.
  3. Election of officers.
    1. The Guildmaster determines the number of officers in the guild.
    2. After nominations for officers have been formally announced by the Guildmaster, the guild membership may nominate qualified members for available officer postitions. Members are qualified to become officers if:

      1. They have been a member of the guild for at least four months (previous time from other MMORPGs will count).
      2. Members of The Hall of Elders are not allowed to participate in nominating members for officer positions.
      3. The Hall of Elders will vote among all candidates nominated by guild members. The nominee or nominees (depending on the number of positions open) with the most votes will become officers.
  4. Guild matters that require a vote will be decided by members of the Hall of Elders. A simple majority vote passes the resolution.

    1. The guild leader has the right to veto any issue in the Hall of Elders in the interest of promoting the general well-being of the guild.
    2. The Hall of Elders may overrule the guild leader veto with a two-thirds-majority vote.

Treasury and Equipment  Top

The Guild Treasury exists to help promote the financial well-being of Sacred Valor and its members.
  1. The Guild Treasury is the sole repository of guild funds and items. The treasury will be under the care of the guild Treasurer.
  2. The Guild Treasury also functions as the guild bank. Special emergency loans may be taken by guild members.
  3. Terms and conditions for acquiring a loan from the guild bank:
    1. Loans are available only to guildmembers and only during emergencies or special circumstances.
    2. You must obtain permission from the guild Treasurer and at least one officer of the guild to get a loan.
    3. To discourage excessive borrowing, a 10% interest fee will be leveraged against the amount borrowed. This interest fee will be waived if the loan is paid on the same day it was borrowed.
    4. You may negotiate a payment plan with the Treasurer and make periodic payments.
    5. Loans must be paid in full before another loan will be granted.
    6. Guild funds are the property of the guild and defaulting or non-paymnent of a loan is cause for membership termination.
  4. Guild funds may be used by the guild to finance the acquisition of raid specific items (arrows, etc.) or subsidizing tradeskills using a reward system to be outlined later.
  5. Items donated to the Guild Treasury are available to guildmembers at fair market price, as determined by the Hall of Elders, minus 25%. Items not sold to members after 60 days will be sold to other players at the going rate, or failing that, to merchants. A list of items and their respective prices will be published periodically on the Hall of Heroes message board.

    1. Should more than one member wish to buy the same item, then each interested party will roll for the privilege.
    2. If a member cannot afford the item, then at the time of purchase s/he may pay a 20% downpayment and pay back the remaining 80% over a period of time as negotiated with the Treasurer. This only applies to those who have no other loans outstanding with the guild treasury.
Communication  Top

The primary means of communication within the guild is the message board. It is the responsibility of each member to check the boards for news, announcements, etc. Take advantage of the guild's collective wisdom and get advice on strategy, weapons, armor, hunting grounds, etc on the message boards.

  1. The Sacred Valor General forum is our main forum, all topics except those pertaining to private guild matters are welcome here. This forum is open to everyone including non-members. It is not necessary to register in order to post on this forum.

  2. The Hall of Heroes is our own private forum. Discuss guild matters privately in this forum. This forum is passworded and you must be registered to have access.

  3. the Hall of Elders is for Sacred Valor officers only.

  1. Guild Meetings: the guild will hold regularly scheduled meetings. Attendance is strongly encouraged.

  2. Information about another guildmate, ie. email addresses, real life name, address, etc. is confidential and private. Under no circumstances should you give their information away without their expressed consent.
Looting  Top

When you first join or form a group, it is strongly recommended that you establish the ground rules for looting to avoid confusion. We expect guild members to act in the interest of fairness and with common sense. Protect your honor and the honor of your guild, no item is worth getting a bad reputation over. Sacred Valor is a family and as such we treat each other as family members.

If you acquire an item that you cannot use, we strongly encourage that you first check to see if another guildmate can use the item and either give it to them or if you wish to sell it, give a guildmate a chance to buy it at a fair price before auctioning it off. Remember, guildmates come first.

Like all internal disputes, any that may arise over items or loot must be taken to the Hall of Elders for resolution.

Try to remember the one simple rule: Need before Greed.

Disputes  Top

  1. Disputes between a Sacred Valor guildmember and a non-SV player:

    1. No SV member will use public boards to resolve conflicts with non-SV players unless absolutely necessary, and only after discussing the matter with the Hall of Elders.

    2. Members should never attempt to solve or discuss a conflict using public broadcast channels (/ooc, /shout, etc.).

    3. If your initial attempts to privately resolve your conflict with the non-SV player are unsuccessful, bring the matter to a member of the Hall of Elders. He or she will work with you to try to get the conflict resolved. Remember, the the Hall of Elders member is your advocate and brings with him a very important third, and objective, perspective of the confict.

    4. If 5 days have passed and the conflict has not been resolved, and if necessary, the Hall of Elders will help compose a written history of the events to be placed in the public form.

  2. Disputes between guildmates.

    1. Disputes between guildmates, if the parties involved are unable to resolve the matter themselves, are to be brought directly to the Hall of Elders for mediaton and resolution.

    2. Disputes between guildmates are private and confidential and all effort must be taken to keep it as such. If you must, post all dispute related messages to our private Hall of Heroes only. Under no circumstances will any member post dispute-related messages on any other board other than the Hall of Heroes.

    3. Describing fellow guildmembers in a bad light or just plain badmouthing them in public is grounds for dismissal from the guild. We are a family and as such we need to resolve internal affairs amongst ourselves.
Events  Top

  1. Members are strongly encouraged to attend raids and guild events planned by the guild. Raids and events are the only official activities afforded to a guild by the game where we can all have fun and get to know each other.

  2. If you decide to join an event or promise to be at a raid, please be considerate and give prior notice if you can't make it. If possible, cancel ahead of time and so that the planners will have enough time to find a suitable replacement.

  3. A guild event or raid may be proposed by any member of the guild.

  4. Guild Help Days: If you need help traveling, finishing a quest, or tracking and killing a particularly difficult mob you may ask the guild for help.
Trade Skills  Top

Share the fruit of your skills and craft items for guildmates and if the items requested are trivial to you, sell them to guildmates at reasonable prices. If the items requested aren't trivial to you, and there is a possibility that you will fail in the attempt, it is only fair that the guildmate making the request supply or pay for all the components used to successfully fashion the item.

Removal of Guild Members  Top

  1. Only the Guildmaster may remove members from the guild and then only with the approval of the Hall of Elders.

  2. the Hall of Elders, after fully investigating all of the alleged complaints against a member, may recommend dismissal of a guild member.

  3. the Hall of Elders may recommend dismissal of a guild member only after a majority of at least 50% + 1 of all officers attending the election votes to dismiss the member. At least half of all officers must be present and able to vote before an election to dismiss a member may proceed.

  4. All officers are required to attend the Hall of Elders discussions that involve disciplinary action and or removal of guild members.
Edited by: Rethiel 11/25/04